The First Berserker: Khazan Secrets
The First Berserker: Khazan Secrets
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A clara inspiração de modo a isso foi Nioh, que também utiliza um sistema natural semelhante, mas isso tira um pouco do charme por um Souls e a graça do explorar 1 mundo interconectado e dar caminhos bem escondidos entre as áreas.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
24 do marçeste do 2025 por André Custodio À medida qual a comunidade souls fica mais viúva com a falta do novos Dark Souls e usando este abandono do Bloodborne, seus olhares se voltam de modo a ESTES títulos originais qual vêm dando as caras nos últimos anos.
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Isso porque, apesar de ter propriedades saiba como combates punitivos e qual dependem natural do gerenciamento do estamina e ambientes usando bom design e atalhos interessantes, eles não trazem todas as ferramentas qual ajudam a disparar personalidade ao game.
The biggest shame The First Berserker: Khazan with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Khazan conta usando batalhas impressionantes contra inimigos e chefes desafiadores com padrões do ataque, fraquezas e habilidades variados. Essas batalhas exigem que o jogador se adapte e aprenda rapidamente, desenvolvendo estraté especialmentegias, um timing necessário e uma compreensãeste profunda do sistema de combate.
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Isso faz parecer de que Parcela do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisão de “resetar” certas coisas do mapa após sair dele.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.